Chapter 8 describes each of the eight methods for player research we have used, and covers why the method is used in […]
Chapter 27 provides an overview of challenges that emerge from the involvement of players with special needs in game development, focusing on […]
Chapter 7 provides bite-sized summaries of the most common methods of theGames User Research (GUR) field. It then focuses on the questions […]
As user experience (UX) research in game development becomes more established,many studios are now incorporating UX practices within their studio. However, thematurity […]
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