Chapter 7 provides bite-sized summaries of the most common methods of theGames User Research (GUR) field. It then focuses on the questions […]
Chapter 13 begins with a discussion of the philosophy and definition of the Rapid Iterative Testing and Evaluation (RITE) method. It then […]
Games User Research is filled with information about Game UX and Games User Research. Let’s walk you through some core ideas and concepts of user experience […]
Chapter 8 describes each of the eight methods for player research we have used, and covers why the method is used in […]
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