Chapter 27 provides an overview of challenges that emerge from the involvement of players with special needs in game development, focusing on […]
Games User Research is filled with information about Game UX and Games User Research. Let’s walk you through some core ideas and concepts of user experience […]
Chapter 8 describes each of the eight methods for player research we have used, and covers why the method is used in […]
Chapter 22 discusses the inevitability of biases when testing under lab conditions. It describes the difficulties obtaining the data needed by researchers […]
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