The book provides a comprehensive overview and a definitive guide to methods and practices within the Games User Research (GUR) and Game User Experience (UX) that exists, covering all aspects of user research and UX in games.
Chapter 22 discusses the inevitability of biases when testing under lab conditions. It describes the difficulties obtaining the data needed by researchers […]
Game analytics (GA) provides new ways to conduct user research, counteracting some of the weaknesses of traditional approaches while retaining essential compatibility […]
Chapter 8 describes each of the eight methods for player research we have used, and covers why the method is used in […]
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