Chapter 7 provides bite-sized summaries of the most common methods of theGames User Research (GUR) field. It then focuses on the questions […]
Game analytics (GA) provides new ways to conduct user research, counteracting some of the weaknesses of traditional approaches while retaining essential compatibility […]
Chapter 8 describes each of the eight methods for player research we have used, and covers why the method is used in […]
Chapter 22 discusses the inevitability of biases when testing under lab conditions. It describes the difficulties obtaining the data needed by researchers […]
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