Chapter 27 provides an overview of challenges that emerge from the involvement of players with special needs in game development, focusing on […]
Chapter 22 discusses the inevitability of biases when testing under lab conditions. It describes the difficulties obtaining the data needed by researchers […]
As user experience (UX) research in game development becomes more established,many studios are now incorporating UX practices within their studio. However, thematurity […]
Chapter 13 begins with a discussion of the philosophy and definition of the Rapid Iterative Testing and Evaluation (RITE) method. It then […]
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