Chapter 22 discusses the inevitability of biases when testing under lab conditions. It describes the difficulties obtaining the data needed by researchers […]
The book provides a comprehensive overview and a definitive guide to methods and practices within the Games User Research (GUR) and Game User Experience (UX) that exists, covering all aspects of user research and UX in games.
Game analytics (GA) provides new ways to conduct user research, counteracting some of the weaknesses of traditional approaches while retaining essential compatibility […]
Chapter 27 provides an overview of challenges that emerge from the involvement of players with special needs in game development, focusing on […]
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