Chapter 22 discusses the inevitability of biases when testing under lab conditions. It describes the difficulties obtaining the data needed by researchers and the difficulties projecting them to everyday situations. Lastly, it provides advice and guidelines to reduce biases in the study to increase its validity and obtain more useful and meaningful results.
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The book provides a comprehensive overview and a definitive guide to methods and practices within the Games User Research (GUR) and Game User Experience (UX) that exists, covering all aspects of user research and UX in games.
Games User Research is filled with information about Game UX and Games User Research. Let’s walk you through some core ideas and concepts of user experience […]