Chapter 13 begins with a discussion of the philosophy and definition of the Rapid Iterative Testing and Evaluation (RITE) method. It then delves into the benefits of this method and provides practical notes on running RITE tests effectively. The chapter concludes with an overview of the original case study behind […]
games user research
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Chapter 22 discusses the inevitability of biases when testing under lab conditions. It describes the difficulties obtaining the data needed by researchers and the difficulties projecting them to everyday situations. Lastly, it provides advice and guidelines to reduce biases in the study to increase its validity and obtain more useful […]
As user experience (UX) research in game development becomes more established,many studios are now incorporating UX practices within their studio. However, thematurity level of UX within a studio can vary widely, from those who are hostiletowards UX up to those who embrace UX at all levels in the organization.Chapter 5 […]